R3E revision 3
Just uploaded revision 3 of my ROSE 3D Engine, very exciting. It now has full support for skeletal animation! Hurray.
Here is a beautiful picture for you to enjoy:
The thing I do rather like about my engine is how easy it is to use, this scene was created with just the following code:
mPlayer = new Player();
mPlayer->SetSkeleton("3DDATA\\AVATAR\\MALE.ZMD");
mPlayer->SetAnimation("3DDATA\\MOTION\\AVATAR\\EMPTY_RUN_M1.ZMO");
mPlayer->SetItem(ROSE::IT_BODY, 2);
mPlayer->SetItem(ROSE::IT_FOOT, 2);
mPlayer->SetItem(ROSE::IT_ARM, 2);
mPlayer->SetItem(ROSE::IT_HAIR, 1);
mPlayer->SetItem(ROSE::IT_FACE, 2);
mPlayer->SetItem(ROSE::IT_WEAPON, 1);
mPlayer->SetItem(ROSE::IT_SUBWPN, 1);
mPlayer->SetItem(ROSE::IT_BACK, 223);
mScene.AddEntity(mPlayer);
Yay.
Code is available at http://code.google.com/p/r3e/

Lolz i know this is kinda off topic but… can u send me an email or some intructions for ur Fiesta Pivate Server mail:arsenal_beasts@hotmail.com
When i rebuild it, i get 1 failed. The error is cannot open include file: gl/glext.h
http://www.opengl.org/registry/api/glext.h
Did you already succeed in creating a way to export your skeleton animation from 3dsmax into rose already?
but what do i have to do with that link?
if you don’t know what to do with that link you’re not ready to compile it
Oke ty, but can u give me the exe?
@Shane i think he already did. Custom animation –> http://www.youtube.com/watch?v=fDOnwnAJumk
By the way 3ds Max SDK is sh*t to work with.
3DS Max SDK may be shit…but it can’t be nearly as bad as Maya’s SDK…hate that thing.
where’s the source for compiling?
1>—— Rebuild All started: Project: R3E, Configuration: Debug Win32 ——
1>Deleting intermediate and output files for project ‘R3E’, configuration ‘Debug|Win32′
1>Compiling…
1>ROSEData.cpp
1>d:\rose files\new folder (2)\r3e\opengl.hpp(7) : fatal error C1083: Cannot open include file: ‘gl/glext.h’: No such file or directory
1>Matrix4.cpp
1>d:\rose files\new folder (2)\r3e\opengl.hpp(7) : fatal error C1083: Cannot open include file: ‘gl/glext.h’: No such file or directory
1>OpenGL.cpp
1>d:\rose files\new folder (2)\r3e\opengl.hpp(7) : fatal error C1083: Cannot open include file: ‘gl/glext.h’: No such file or directory
1>FileSystem.cpp
1>ResourceManager.cpp
1>d:\rose files\new folder (2)\r3e\opengl.hpp(7) : fatal error C1083: Cannot open include file: ‘gl/glext.h’: No such file or directory
1>SkinShaderData.cpp
1>d:\rose files\new folder (2)\r3e\opengl.hpp(7) : fatal error C1083: Cannot open include file: ‘gl/glext.h’: No such file or directory
1>NpcManager.cpp
1>d:\rose files\new folder (2)\r3e\opengl.hpp(7) : fatal error C1083: Cannot open include file: ‘gl/glext.h’: No such file or directory
1>Generating Code…
1>Build log was saved at “file://d:\Rose files\New Folder (2)\R3E\Debug\BuildLog.htm”
1>R3E – 6 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
help pls
It clearly states that you are missing the file “gl/glext.h” If you look to the third comment on this post you see a download link for it. And I would have to agree with CSharp, it you don’t know what to do with it then you shouldn’t be working with this at all.
Oke now i got it, but he gives another error: cannot find Debug/R3Ed.lib.
im getting this errors. I got DEV IL and i put in Program files\Microsoft SDKs\Windows\v6.0A lib and include folders
Error 3 fatal error LNK1104: cannot open file ‘..\Debug\R3Ed.lib’ Item Viewer Item Viewer
Error 4 fatal error LNK1181: cannot open input file ‘ILd.lib’ R3E R3E
Please give us some help
Please help me. I tried tools->options, then under options Projects and Solutions->VC++ Directories and then Show Directories (Library). Then Debug and Libraries\lib of my r3e project. I also used Include. There i added Libraries\include of my r3e project. And still i get the “fatal error LNK1104: cannot open file `..\Debug\R3Ed.lib’.
Do we get an answer or what?
exjam please reply us to solve this problem
Why Did you made it, read only?
and please give us answers
Anyone can help us with this errors??
Error 3 fatal error LNK1104: cannot open file ‘..\Debug\R3Ed.lib’ Item Viewer Item Viewer
Error 4 fatal error LNK1181: cannot open input file ‘ILd.lib’ R3E R3
exjam, could you release your Taiwan stealer patcher
Dont work…. i compiled but have a bug and dont execute.
how did you compiled it? You had the same error as me
Hee, i’ve tried to compile it and it succeed, but i get a lot of warnings that he can’t find the debug info of vc90.pdb. Someone knows how to deal with this error?
For those that dont know what to do with the glext.h, you need to put the file into your microsoft SDK directory, such as;
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include\gl
-DefaulT do you know why it can’t find the debug info of vc90.pdb. I have windows 7 can this be the problem?
@LarsNL
it is a VC++ 2008 bug.
I don’t remember if it was fixed in VC++ 2008 SP1 but it happends when you are using more than 1 core to compile projects.
Did you install VC++ 2008 SP1 ?
yes i did, how can i fix it?