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New ROSE 3D Engine (R3E)

September 10th, 2009

So following the previous ‘tutorial’ I decided to create a new version of R3E, my open source ROSE 3D Engine.

The googlecode page for it can be found at http://code.google.com/p/r3e/ and the svn at http://r3e.googlecode.com/svn/trunk/.

This 3D engine is designed in a way which is optimised for rendering with OpenGL, incase you wonder why I do odd things.

I hope to update it to the point of being able to display everything and anything from ROSE in 100% accuracy (that will be fun when it comes to effects and particles…).

Currently, although the code base is very large at the moment, all that is supported is rendering simple meshes (.ZMS files), the next feature I plan to support is using .ZSC files and then on to using skeleton (.ZMD) and animation files (.ZMO) to provide a full animated render of ROSE NPCs and Characters. How exciting.

Once the engine gets to that stage I will code a few simple things such as the Item Viewer which was included with the old R3E.

Currently I am not offering binary builds of the engine as there is not much to show, if you are interested in those then expect them some time in the near future.

Note: Sorry if you get lost when looking at my code, it has 0 comments (excluding commented out old code). Maybe one day I shall consider commenting it :D .

admin C++, Open Source, Programming, ROSE Online

  1. September 10th, 2009 at 20:24 | #1

    when trying to compile, i get a error
    can you put here the binary of it? that already compiled

  2. Kibarob
    May 20th, 2010 at 16:31 | #2

    ExJam, I am trying to figure out how to change the coding in Rose to allow the storage unit to have “moveable” items. As in allowing you to move the items within the storage vault to organize it better. Could you please help me out on this?

  3. codylines
    August 26th, 2010 at 22:29 | #3

    Hi. Trying to compile and I also get an error: unable to link ILd.lib ? Thanks.

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